3ds Max Design Architectural Visualization. For Intermediate by Brian L. Smith

By Brian L. Smith

Research time-saving suggestions and validated production-ready counsel for max pace and potency in growing professional-level architectural visualizations in 3ds Max. movement from intermediate to a sophisticated point with particular and accomplished guide with this collaboration from 9 varied authors from world wide. Get their event and abilities during this full-color ebook, which not just teaches extra complicated beneficial properties, but additionally demonstrates the sensible functions of these good points to get readers prepared for a true construction atmosphere. totally up to date for the latest model of 3ds Max.

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By using the Edit Poly tool on an object, you can enter a sub-object mode and move, rotate, or scale individual sub-objects until they are lined up exactly with the background linework. Many 3ds Max artists use this method even when they have AutoCAD at their disposal, but as a matter preference, I believe this method is best suited for checking the work you do with other methods and for small occasional edits. Figure 3-4. An example of using imported, linked, or XRef’d linework as a background for modeling.

5 4 P r e p a r i n g A u t o C A D L i n ewo r k f o r 3 d s M a x Figure 2-29. A ‘clean’ site drawing with hundreds of parking lines that can be modeled in seconds. If the road lines are continuous lines in AutoCAD, as opposed to the dashed lines you see on many roads in the real world, then you can simply import a drawing file of those lines and turn them into a renderable object. However, if you do have dashed lines anywhere in your drawing, such as in the lines shown in Figure 2-30, you can use a unique characteristic of the 3ds file type to have those areas with dashed lines also imported.

The Edit Poly modifier is also the backbone of a multi-industry wide technique known as box modeling. Box modeling is simply the technique of modifying a lowly detailed object into a highly detailed object. In fact, the term ‘box modeling’ comes from the technique of crafting intricate models out an ordinary box. The primary function of this technique is the extruding and scaling of the edges and polygons that make up an object, while a secondary function of this technique is the subdividing of these edges and polygons.

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