By Ahmet Kondoz, Tasos Dagiuklas
Хорошая и свежая книга о 3D-интернет Contents 1 creation 2 3D Media illustration and Coding three Merging the genuine and the bogus in Augmented 3D Worlds: a quick Survey of purposes and demanding situations four Multi-view Acquisition and complex intensity Map Processing options five Object-Based Spatial Audio: thought, merits, and demanding situations 6 shipping Protocols for 3D Video 7 Media-Aware Networks in destiny net Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme assisting 3D Video Streaming companies 10 Dynamic QoS help for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 blunders Concealment recommendations in Multi-view Video functions thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE standpoint
Read Online or Download 3D Future Internet Media PDF
Similar 3d graphics books
Point set tools have won attractiveness in a couple of learn components from computational physics to laptop imaginative and prescient to special effects. they supply for a strong illustration of geometry that may be dynamically advanced by means of fixing partial differential equations in a fashion that has been positive tuned by means of a group of researchers over a couple of years.
For the recent person or pro seasoned, Discreet approved coach, Ted Boardman, explains the newest model of the preferred 3d software. Following the routines and tutorials within the booklet, readers will observe the hot positive factors of 3ds max X that make it much more strong and more straightforward to take advantage of. the best way to paintings successfully and successfully via construction options lined during this booklet.
Get the main practical results from 3ds Max with no need to spend extra on plug-ins! develop your results skill-set with this 3ds Max workshop. educational classes provide you with hands-on adventure in growing life like hearth, earth, air and water results. up to date to illustrate creation ideas compatible for any model of 3ds Max, this re-creation is co-published through Autodesk Media and leisure, and comprises new tutorials on coming into the Earth's surroundings, glaciers, lava eruptions and a Badlands panorama.
This exact, full-color visible exploration of the idea of Maya is wealthy with diagrams and illustrations that show the serious innovations of 3D time and house, and is helping clarify the foundations of 3D modeling, animation, dynamics and rendering. The publication additionally encompasses a sequence of creation notes detailing how expert Maya artists have labored with the software program to create construction caliber motion pictures, video games, visualizations, and animations.
- 3D Math Primer for Graphics and Game Development, 2nd Edition
- Essential Lightwave V9: The Fastest And Easiest Way To Master Lightwave 3D
- 3D Video and Its Applications
- Rendering with mental ray and 3ds Max, 1st Edition
Extra resources for 3D Future Internet Media
For each frame (or field), the additional frames (or fields) from the other cameras need to be processed in parallel. The processing steps (vision pipeline) basically consist of multiple iterations of (1) silhouette determination through segmentation (in the case of PISTE through a modified/enhanced region-growing algorithm), (2) pose estimation (in this case through a statistical model), (3) pose correction (in this case deploying a threedimensional anatomical atlas), (4) prediction of the pose for the next frame/field, and finally (5) projection of the predicted pose onto the different camera views, to be used as starting point for the subsequent segmentation.
Saygili G, Gu Andrler C, Tekalp A (2010) Quality assessment of asymmetric stereo video coding. In: 17th IEEE international conference on image processing (ICIP), pp. 4009–4012, Hong Kong, Sept 2010 40. Saygili G, Gurler C, Tekalp A (2009) 3D display dependent quality evaluation and rate allocation using scalable video coding. In: 16th IEEE international conference on image processing (ICIP), pp. 717–720, Cairo, Nov 2009 41. Reiss M, Reiss G (1997) Ocular dominance: some family data. Laterality 2:7–16 42.
Since chrominance degradation is less likely to be perceived, the chroma components of one stereo view can be dropped with no influence in the subjective depth perception of viewers . Moreover if the lack of chroma information in one view is compensated through disparity or another reconstruction mechanism, then the color information in both views remains close to the original. This is because the image fusion process in the HVS superposes both images, resulting in a single chromatic content rather than two slightly different ones from each view.