3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas

By Ahmet Kondoz, Tasos Dagiuklas

Хорошая и свежая книга о 3D-интернет Contents 1 creation 2 3D Media illustration and Coding three Merging the genuine and the bogus in Augmented 3D Worlds: a quick Survey of purposes and demanding situations four Multi-view Acquisition and complex intensity Map Processing options five Object-Based Spatial Audio: thought, merits, and demanding situations 6 shipping Protocols for 3D Video 7 Media-Aware Networks in destiny net Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme assisting 3D Video Streaming companies 10 Dynamic QoS help for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 blunders Concealment recommendations in Multi-view Video functions thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE standpoint

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For each frame (or field), the additional frames (or fields) from the other cameras need to be processed in parallel. The processing steps (vision pipeline) basically consist of multiple iterations of (1) silhouette determination through segmentation (in the case of PISTE through a modified/enhanced region-growing algorithm), (2) pose estimation (in this case through a statistical model), (3) pose correction (in this case deploying a threedimensional anatomical atlas), (4) prediction of the pose for the next frame/field, and finally (5) projection of the predicted pose onto the different camera views, to be used as starting point for the subsequent segmentation.

Saygili G, Gu Andrler C, Tekalp A (2010) Quality assessment of asymmetric stereo video coding. In: 17th IEEE international conference on image processing (ICIP), pp. 4009–4012, Hong Kong, Sept 2010 40. Saygili G, Gurler C, Tekalp A (2009) 3D display dependent quality evaluation and rate allocation using scalable video coding. In: 16th IEEE international conference on image processing (ICIP), pp. 717–720, Cairo, Nov 2009 41. Reiss M, Reiss G (1997) Ocular dominance: some family data. Laterality 2:7–16 42.

Since chrominance degradation is less likely to be perceived, the chroma components of one stereo view can be dropped with no influence in the subjective depth perception of viewers [28]. Moreover if the lack of chroma information in one view is compensated through disparity or another reconstruction mechanism, then the color information in both views remains close to the original. This is because the image fusion process in the HVS superposes both images, resulting in a single chromatic content rather than two slightly different ones from each view.

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