3D Automotive Modeling. An Insider's Guide to 3D Car by Andrew Gahan

By Andrew Gahan

Master recommendations from best automobile designers and world-class online game builders with this insider's advisor to designing and modeling 3D automobiles. With suggestions tested in 3ds Max, Maya, XSI, and Photoshop, 3D car Modeling begins with a phenomenal sequence of scorching idea designs and keeps through delivering a whole hands-on modeling educational for every. the various best possible designers and modelers from around the globe take you thru their approaches step by step, providing you with the guidelines, tips, and short-cuts that precise pros use.

3D automobile Modeling beneficial properties tutorials from Honda, Toyota, and Mercedes-Benz designers, in addition to modelers from Sony machine leisure, Lucas Arts, and Simbin-artists who've labored on a few of the greatest video games within the undefined, together with the MotorStorm series.  

You will get:

Show description

Read or Download 3D Automotive Modeling. An Insider's Guide to 3D Car Modeling and Design for Games and Film PDF

Similar 3d graphics books

Simulating natural phenomena for computer graphics

Point set equipment have received acceptance in a couple of examine components from computational physics to desktop imaginative and prescient to special effects. they supply for a strong illustration of geometry that may be dynamically developed by way of fixing partial differential equations in a way that has been high quality tuned by means of a neighborhood of researchers over a couple of years.

3ds max 6 Fundamentals

For the hot person or pro seasoned, Discreet approved coach, Ted Boardman, explains the newest model of the preferred 3d software. Following the workouts and tutorials within the ebook, readers will observe the recent positive factors of 3ds max X that make it much more strong and more straightforward to take advantage of. easy methods to paintings successfully and successfully via creation ideas coated during this ebook.

Deconstructing the Elements with 3ds Max: Create Natural Fire, Earth, Air and Water Without Plug-ins

Get the main practical results from 3ds Max with no need to spend extra on plug-ins! enhance your results skill-set with this 3ds Max workshop. instructional classes provide you with hands-on event in developing sensible hearth, earth, air and water results. up-to-date to illustrate creation options appropriate for any model of 3ds Max, this re-creation is co-published by way of Autodesk Media and leisure, and comprises new tutorials on coming into the Earth's surroundings, glaciers, lava eruptions and a Badlands panorama.

The Art of Maya: An Introduction to 3D Computer Graphics

This specific, full-color visible exploration of the speculation of Maya is wealthy with diagrams and illustrations that exhibit the severe strategies of 3D time and area, and is helping clarify the rules of 3D modeling, animation, dynamics and rendering. The e-book additionally incorporates a sequence of construction notes detailing how expert Maya artists have labored with the software program to create construction caliber motion pictures, video games, visualizations, and animations.

Additional info for 3D Automotive Modeling. An Insider's Guide to 3D Car Modeling and Design for Games and Film

Example text

To do this I selected the front edge in Editable Poly mode and used Ring to select all of the other edges along the length of the vehicle. I then used Connect to create the extra geometry and made sure that the edges were roughly where I wanted them. We can also add a cut along the top of the windshield and build up the geometry around the window and roof to match the window geometry. 16 39 3D Automotive Modeling Step 16 Then we need to roughly cut in the windows using the Cut tool to match the concept art.

27 Step 27 For the front radiator we will be copying faces and moving them into position to match the concept. In the front view, scale the new faces down to create the thickness and create another line of polygons by pulling the loop inward. We can also add a division along the roof down to the hood, near the center line. 28 45 3D Automotive Modeling Step 28 Next, go back to the back bottom of the vehicle to optimize. Weld the extra vertices and collapse the edge. 29 Step 29 Next we need to add details to the car with extra cuts where the body panels are connected together.

We can also add mode sub divisions to the front and bottom of the radiator. 33 Step 33 The bottom of the radiator is finished off by extruding the edges and closing it up. Remember that we’re still using the Symmetry modifier to create the other half of the vehicle. We can add that in the next step. 34 48 Modeling the Chicago-Styled Hot Rod Step 34 The hole in the middle of the radiator can be closed up as well, as we are going to build in the machine gun later on. We can also tidy up the bottom of the radiator slightly.

Download PDF sample

Rated 4.06 of 5 – based on 40 votes